Wednesday, February 6, 2013

That Time of the Month: The Walking Dead (Comics, Show, Game)

By: Brandy Serra


You'll have to pardon my slight tardiness on this one, kids. Until five days ago, I hadn't even decided what to write about for January. Once I started kicking ideas around, though, it was easy to peg down what I wanted to do most: The Walking Dead. With everyone gearing up for the ever nearer return of Season 3 (only a few days left!), I figured this would be an excellent time to blow my geek load all over this beast.

Fear not, dear readers, for no spoilers lurk within.

We are going to start way back at the beginning, where my love of The Walking Dead bloomed. Almost seven years ago now, Brobocop and I started our raging magical lovefest with each other. I must admit, prior to meeting him, I had never even really been interested in comics; but, that was due to the fact that no one had ever taken the time to show me how fucking badass they were. He began dumping oodles of amazing books on me (Invincible, Girls, Y: The Last Man, etc), and I read them with the fervor of a teenage boy first discovering porn – in short, I was hooked. Although all of those books are still among my favorites, The Walking Dead retains it's place amongst the head of the pack. This is a comic book where nothing is sacred and no one is safe, constantly pushing the reader into uncomfortable situations and making us as paranoid as the survivors themselves.





Kirkman is a fucking god when it comes to writing comic books. As a giant nerd himself, he knows what his audience wants to read, or what would be shocking, or how to get personable, and he pulls it all off spectacularly. He manages it so flawlessly because he surrounds himself with amazing talent, with the likes of Moore (prior to the legal hubbub), Adlard, Rathburn and Ottley throughout the life of the series, he has made a solid book that is now past the 100's in single issues. The black and white artwork helps convey the desolateness of their situation: it's a fucking zombie apocalypse, guys, that shit is bleak. Quit bitching about it not being in color. That being said, the detail poured into the covers is fucking amazing, and I love just having that one bit of color, that one point to focus on in the issue.


note the reflection of the survivors in the 
smashed glass of the helmet the geek is wearing


Upon this writing, I am years behind on my comic reading, and am disheartened to report that I'm still lingering in the low 80's with TWD. I keep reminding myself that I need to get caught up when I am at work on my lunch break or sipping my coffee in the morning. Yet, my sieve of a brain fails to retain this important factoid for me, and I seldom remember to sit down and take the time to get caught up when I actually have some free time to kill. I have had some major things spoiled for me (thanks a lot, interwebs) and I promise I'm not that asshole out there to ruin shit for someone who hasn't even had a chance to find out for themselves yet. Because, fuck that guy.

Anyway, skip ahead a bit, and in the letters column in the back of TWD, Kirkman starts talking about selling the rights for a TV show. Instantly and simultaneously, Brobo and I creamed our jeans. The possibilities made us as giddy as asian school girls, and we kicked around who we would want to play Rick. Now, neither of us can even remember who we had picked because neither of us can imagine anyone but this fucking badass playing Mr. Grimes.




As the details rolled out and names started popping up, our excitement mounted. Frank goddamn Darabont and half the cast of The Mist showing up in their character stills had us eagerly anticipating Season 1. This was seriously one amazing casting and costuming job, as each actor looked so spot on to his/her comic counterpart, some of them looking like the black and white art brought to life.




As the date drew closer and closer, I felt like a kid anticipating Christmas. Finally, the day came, and we reveled in the splendor, and rewatched the first episode at least a dozen times before the second one ever aired. We were addicted immediately. The mere six episodes of the first season served to whet the appetite for the main course that was the second season. A lot of people were bitching about the lack of zombie action from the word go, and to them I say: this show isn't about zombies, it is about the people surviving, and at most times the greatest threat to their safety is not the undead, just as was true in the comics. I can really dig on how well the show can at times coincide with the comic storyline and at others completely branch off and stand on its own. The show, for me, is a fucking joy because even though I should know everything that is going to happen, I don't. There are characters around that don't even exist in the comic; there are others that die earlier/later in the comic, and their presence (or lack thereof) changes the scope of a situation entirely; there are events that come about differently. Basically, it is a different dimension in the same universe, and I get to experience and enjoy everything all over again, but in a whole new way. The crew working on this show has absolutely nailed that aspect for me thus far. Here's hoping they don't screw it up when Mazzara leaves at the close of this season.

Then, in April of 2012, just as the more serious side effects of withdrawal were creeping in, Telltale released the first chapter of The Walking Dead (originally a downloadable game, but the entire game – five chapters – is now available for purchase on disc). A lot of people are classifying it as a “point and click” type deal, but to me that description is entirely lackluster and inadequate. I have played point and click games before, and all of them pale in comparison to the immersion I felt playing TWD. The numerous awards it racked up for Game of the Year should speak volumes of the quality of this title. For those of you that haven't played it, here is a brief synopsis:




You play Lee, a man in the back of a squad car on his way to a lifetime behind bars in Atlanta, when the outbreak happens and he is involved in a car accident. After he frees himself and moves on to find shelter, he discovers a young girl named Clementine, whose parents were away in Savannah when shit went down. He teams up with her and promises to help her find her parents. The game follows them and the people they meet up with trekking to Savannah, and all the horrible and fucked up shit that occurs in between.



cameo!


The gameplay is very involving. You have to interact with your environment and items in it to progress the story. This is where the “point and click” descriptions come in. Honestly, I would call it more of an explorative action adventure. You control your character and direct him through the scenarios, while investigating everything you can along the way – that does not equate point and click to me. There is also an assortment of people to deal with, and the problems that arise with their differences and combative personalities. When you are involved in a conversation with someone, you have a span of responses to choose from, and sometimes you have a time limit to pick an answer. Everything you say to people (and the decisions you make) will affect how they feel about you down the road, continuing into each chapter. This means you can play it through again and have an entirely separate experience. In short, this is $25 well fucking spent.


So, whether you are familiar or not with the span of The Walking Dead goodness available to you, odds are you are a fan of at least one of them. If not, pick one and give it a shot. I'm yet to be disappointed.

-Brandy Serra